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    Entries by Charles Gerian (42)

    Monday
    Mar302015

    #HuntTheTruth Continues for HALO 5 in 2 New Trailers

     

    Companies has been using AMC's The Walking Dead as a platform to sell videogames since about 2012, so it should come as no surprise that the next big hit, Halo 5: Guardians, has been using it as well.
    With last night's season finale to the hit zombie drama, fans of the long running sci-fi franchise were treated to two live-action trailers which feature Spartan Agent Locke and the Master Chief, setting up Halo 5: Guardians' dramatic storyline.

    Halo 5's "Hunt The Truth" campaign is a serial-podcast that will lead up to the game's big reveal at E3 this summer. More can be found here.

    Halo 5: Guardians releases October 27, 2015.  

    Thursday
    Jan222015

    Game of Thrones Episode 2: The Lost Lords Gets Teaser/Release

     

    TellTale Games have posted the first look at Episode 2 of their Game of Thrones episodic series. Titles "The Lost Lords", this will pick up following the events of Episode 1, "Iron From Ice", and see 'new' locations and characters that will expand the Forrester familiy's journey across all of Westeros.

    House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath is occupied by Whitehill soldiers. The survival of the family depends upon those who are left. Placed at King’s Landing, the epicenter of intrigue, Mira Forrester must weigh her loyalty to Margaery Tyrell against the needs of her family, while choosing how to play the political games of Tyrion Lannister. One misstep could spell doom for Mira and her entire family. To the far north, Gared Tuttle finds that the wall and its crows hold little love for a squire from the Wolfswood, but finds kinship in the bastard son of Ned Stark. Gared must prove worthy of becoming a ranger in order to carry out the mission given him; one that is vital to the future of those he serves. To the east, Asher Forrester, the exiled son, is called back to Westeros to aid his family, but how can one man help when the Boltons rule the north with an iron fist? Meanwhile, an unexpected source of hope returns to the Forresters, but Ironrath is no place for the weak.

    Game of Thrones Episode 2: The Lost Lords will release Feb 3 on PlayStation 3, PlayStation 4, MAC, and PC; Feb 4 on Xbox 360 and Xbox One; and Feb 5 on Droid and iOS.

    Wednesday
    Jan212015

    Story Trailer for Sony's THE ORDER: 1886 

     

    Sony PlayStation's late February Exclusive, The Order: 1886, has a new trailer which showcases more of the game's story which emphasizes the game's tagline: history and myth collide. 

    From Sony Santa Monica (God of War) and Ready At Dawn Studios (Okami) bring the Legend of King Arthur's knights to life like never before.

    The Order: 1886™ introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe.  As Galahad, a member of an elite order of Knights, join a centuries-old war against a powerful threat that will determine the course of history forever in this intense third-person action-adventure shooter, available exclusively on the PlayStation®4 system.

    Tuesday
    Jan132015

    DmC: Definitive Edition Will Now Launch March 10- New Screens

     

    Capcom took the world by shock last month when they revealed plans for a HD current-gen remaster of Devil May Cry 4 and DmC: Devil May Cry for PS4/Xbox One- especially considering how radically different the two games are (the latter is a reboot of the franchise).

    Well now, Capcom has announced that the first of these two releases, DmC: Definitive Edition will be hitting shelves March 10 instead of March 17. Not a terribly huge change; but the sooner the better for fans who want to get their hands on the unique mash-up of Constantine/They Live for PS4/XBone, which seem to be lacking in fast paced and tight third-person action games.

    Along with the new release date, Capcom also supplied some new screenshots of the 60fps/1080p remaster of the 2013 videogame which show Dante and Virgil getting crazy with some SSStylish combat. 

    Here are the improvments heading your way if you plan on seeing what DmC is all about this March:

    • 60 fps and 1080p resolution — It looks and feels super smooth to play.
    • Uprezzed Graphics — Including textures, characters, and cinematics.
    • Big Bundle of Content — The game includes DmC: Devil May Cry, plus all released DLC: Vergil’s Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
    • New Skins — 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
    • Turbo Mode — Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
    • Hardcore Mode — Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
    • Manual Target Lock — We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
    • Vergil Bloody Palace — Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
    • Must Style Mode — This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
    • Gods Must Die Difficulty Mode — This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
    • Rebalanced and Retuned — We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
    • Integration of Popular Community Mods — DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
    • New Cutscene — an added cinematic scene that never made it into the original.

    Tuesday
    Jan132015

    Here's A Call of Duty: Advanced Warfare "HAVOC DLC" Feature

     

    IGN showed off the new X-box first DLC for Sledgehammer and Activision's Call of Duty: Advanced Warfare which went into detail on the 4 new maps, new weapons, and "Exo Zombies" story mode, which introduced a diverse and talented cast of character acttors to voice ATLAS Employees caught in the midst of an undead crisis:

    Exo Zombies features a celebrity voice cast and tells the story of four Atlas employees fighting a horde of zombies brought about by a DNA bioweapon. John Malkovich, Bill Paxton, Rose McGowan, and Jon Bernthal lend their voices and likeness to the cooperative story mode.

    This is shaping up to easily be one of the best DLC packs to come out of Call of Duty in a long, long while.
    X-box One players will get to experience:

    Core, the first of the DLC maps, takes place in the ruins of a nuclear fusion plant in the Gobi desert. The second map, Urban, is a close-quarters map set in Dallas Ward 3, while the third map, Sideshow, is set in a creepy abandoned inn in Devil's Tower, Wyoming. The fourth and final map, Drift, takes place in a ski resort and features an avalanche timed event.

    On January 27.

    Thursday
    Jan082015

    Ninja Theory's HELLBLADE Also Coming to PC; 'Future Proof'

     

    Thought to be a PlayStation 4 Exclusive since GamesCom, Ninja Theory (Heavenly Sword, DmC: Devil May Cry) had taken to their development blog on the upcoming gritty hack-n-slash Hellblade to reveal the game will be making it's way towards PC markets. 

    On Hellblade, we will double down on what we do best to give you a deeper character in a twisted world with brutal, uncompromising, combat.

    We are embracing the creative spirit that comes with independence without letting go of the stunning production values that we are known for. It’s not indie, it’s not AAA. This is a third way. its independent AAA.

    The Dev team said on their site, while Creative Chief Tameem Antoniades exclusivley told PC Gamer:

    “I think PC offers us a level of freedom that we haven’t had before,” the studio’s creative chief Tameem Antoniades told me. “We’re looking at everything we do on this project and figuring out better ways of doing things compared to how the traditional AAA console model works. And consoles are following suit with PC, but I think they’re years behind what things like Steam are doing. If we want to do an open beta right now, it’s a little bit trickier to do that than on PC. Playtesting is a huge thing for us. Usability testing, getting people hands-on to try things out, get feedback, then roll that back in and improve the game... it’s always been essential for us to do that. Not every publisher has let us, because of the secrecy that goes into consoles and publisher-based businesses. As an independent we have the freedom to do that.”

    Tuesday
    Nov112014

    Details Emerge About Telltale Game's GAME OF THRONES 

     

    The studio behind multiple Game of the Year winner The Walking Dead and The Wolf Among Us has just revealed the first bit of solid information regarding their six episode Game of Thrones series, expected to hit sometime next month. 

    Game of Thrones will chronicle six members of the Northerners of House Forrester and their seperate stories all across Westeros, much like HBO's own hit series, giving players a chance to experience a variety of locations and scenarios, all with Telltale's signature enforcement of choice and consequence- something that readers of George R.R. Martin's Ice and Fire and viewers of  Game of Thrones should know plenty about.

    House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering ironwood trees. Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood. The Forrester house words are 'Iron from Ice', which echoes their belief that - like the ironwood itself - the adverse conditions and unforgiving landscape of the North only makes them stronger.

    The series, Telltale notes, is "based on the world" in HBO's Game of Thrones and begins at the end of Season 3, which marked the infamous Red Wedding for Robb Stark and many others at the Twins, and begins right as Season 5 kicks off. 

    You will play the game from five different points of view. Each character you play as is a member of House Forrester; either a direct family member, or a person in service to the House. Scattered across Westeros and Essos, each character will play their part in seeking to save House Forrester from destruction.

    Playing as five characters not only reflects the epic scope of Game of Thrones, but is also something that the player needs to be mindful of. This is because the actions of one character can ripple out to affect the rest of House Forrester. Multiply the actions of one character by five, and you're truly playing the Game of Thrones…where you win, or you die.

    More details on Telltale's Game of Thrones are expected soon, with the premier episode "Iron from Ice" heading to PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and iOS.
     

    Thursday
    Oct162014

    Review: ALIEN ISOLATION. 

     

    You're alone. Fear grips you as you cower in a dark and rusted ventilation shaft, knowing full well on the other site of the entry there's a 7 foot slick black killing machine, listening and watching for the slightest disturbance it can find to hunt you down.
    Wounded from your last encounter and low on fuel for the flamethrower, you must make a choice between crafting a med-kit with your limited supply, or wait.
    Emerging from the vent, your motion tracker begins to ping and you see survivors who are armed to the teeth, and as crazy as you are.
    Low on ammunition, low on health, and extremely short on time, you must make a choice.

    Alien: Isolation developed by Creative Assembly and published by SEGA, tells the story of Amanda Ripley, daughter of famed bitch-killer Ellen Ripley, as she joins the Weyland-Yutani crew of the Torrens to venture to Sevastopol Station to recover the Nostromo's black box and find out just exactly what happened to her mother all those years ago.
    I don't need to tell you what happens; but let's just say it involves a pissed off alien, some murderous synthetics, and a lot of hiding. 

    Review:

    The gameplay for ALIEN: Isolation is not for the James Cameron Colonial Marine types; but more for the Ridley Scott "OhShitImGonnaDie" Types.
    Playing as Amanda, it becomes evident she's not going to be cracking skulls and doing stealthkill take downs with ease like her rip-roaring mother becomes accustomed to; but rather sneaking through the horrifying and collapsing monstrosity of a space station, hugging the shadows and fitting into lockers and small cabinets, hiding under desks with baited breath for the moment to move.
    The game revolves around item crafting, scavaging, ammo conservation, and trying to get from point A to point B and sometimes back to Point A without getting your neck snapped by a synthetic, filled with bullets from a deranged looter, or stabbed/eaten by the Alien itself. 

    First person survival horror, akin to Amnesia: The Dark Descent, gives the game the chance to put you (literally) in the character's shoes, and you begin to act accordingly in a beautiful synthesis of player/character. As you peek around a wall to strain your eyes and see through the foggy and dark cooridors, something may walk just of sight, or fire at you, to which Ripley responds with a "Oh Shit" just as her player does. 

    Action is not encouraged; but sometimes it is necessary, especially when confronted with the "Worker Joe" synthetics that are terrifying as they are dangerous. Taking one on directly is never a good idea; but craft an EMP-mine to lay down and stun them while you beat the milky-shit out of them with your maintenance-jack is as satisfying as it is horrifying, knowing with every swing and sickening mechanical crunch that this noise could be alerting a far more dangerous threat.  

    One would assume that a first-person game with an emphasis on horror would be rife with jump-scares and other predictable 'pop at you' moments; but Alien: Isolation is far too mature from that.
    Relying heavily on what made Ridley Scott's land-mark ALIEN so gripping, it's atmosphere, Isolation draws you in and never lets you go until the game's sudden end. 

    The hallways are covered in steam and dimly lit, with the impeccable sound-design making you jump and wince at every mechanical hum or thump you hear from the behemoth ship's bowels at his struggles to remain afloat in the dead of space.
    The game's heavy imphesis on "low-fi sci-fi" shows, bringing the 1979 technology of the film to life in stunning 1:1 accuracy, rather than attempting to polish and smooth out the computers and tech to fit modern gaming expectations.
    The computers take a while to boot up, the 'hacking' mini-games are crude and retro, and the weapons and environments all look like they were ripped of the film's set directly, adding to the game's stunning sense of immersion.

    Another key addition to being sucked into Isolation is the stunning voice-work from the entire cast; but mainly Kezia Burrows who does the voice-work for Amanda Ripley, your character. She usually says exactly what the player is thinking, including several "what the fuck?"s and "oh my...jesus.." exclamations as she witnesses the horror that surrounds her. The war cries from Ripley as she hammers down a synthetic in milky glory are chilling as they are realistic. 

    The somewhat clunky combat controls also reflect the game's focus of immersion; with Ripley's hands shaking as she aims down the sights of a revolver, or her sluggish reloading, showing she isn't someone acquainted with weapons. Rather than quick-drawing and reloading like a Modern Warfare veteran, she does it with careful hesitation, and a deep sense of fright. 

    Alien: Isolation does so many things right, it's pretty easy to over-look the few missteps it might have. Some clipping is noticeable in the weird animations that the alien does when it spots you under a desk or somewhere unconventional, and the game itself somewhat drags near the end; before quickly picking back up again in full terrifying panicked force.

    For the Alien faithful, there's tons of content, including the survival and "Crew Expendable" mode where you play the last half of Scott's ALIEN film, brought to life with more excruciating detail than you could possibly imagine.
    To extend the game's replay value, there are troves of files and blue-prints to collect, as well as sound clips to listen to and find to piece together the lives of some of the people who were left to rot on the industrial hell-hole you find yourself stalking through.
    Trophies and achievements galore for the hunters, too.

    Harrowing and exhiliarting, Alien: Isolation stands tall in not only it's franchise; but for survival-horror in general. This game will grab you by the throat and won't let go until the credits roll.
    Even if it's not perfect, it shoots for the stars...and the infinite blackness of space.

    Thursday
    Jul102014

    Sigourney Weaver Returns to the NOSTROMO in ALIEN: ISOLATION DLC

     

    One of the most highly anticipated games this fall will be Alien: Isolation set to be the first real "definitive" ALIEN game that the disasterous ALIENS: Colonial Marines attempted to be.
    Along with tense and gripping gameplay and smart rescource managment, the survival horror in-between-quel of ALIEN and ALIENS will feature Ellen Ripley and "most" of the original cast as they return to terror in space for a special pre-order DLC for the game. 

    Sigourney Weaver will reprise her iconic role as Ellen Ripley for the first time in 17 years. She will be joined by Tom Skerritt (Dallas), Veronic Cartwright (Lambert), Harry Dean Stanton (Brett), and Yaphet Kotto (Parker).

    The two DLC missions are described as "What If" scenarios, which IGN describes:

    Everyone who pre-orders the game will get a free upgrade to the ‘Nostromo Edition’, which includes the first of the two DLC missions, entitled “Crew Expendable”. Taking place moments after the death of Brett, it sees players assuming the role of Ripley, Dallas or Parker, as the crew of the Nostromo attempt to flush the alien from the air vents and into the ship's airlock. Depending on which character you choose, you'll have a slightly different perspective on events and will begin with different resources.

    The second pre-order mission – “Last Survivor” – will be available through select retailers depending on territory. Set during the film's dramatic finale, you play as Ripley and must activate the Nostromo's self-destruct sequence and reach the Narcissus shuttle in order to escape.

    Pre-order incentives are usually cheap weapons skins or throw-away bonus maps and levels; but Alien: Isolation seems to be doing it right with a lot of care and thought being put towards it.

    Alien: Isolation will launch on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One on October 7.  

    Thursday
    Jul102014

    White Samus and Patriotic Mario set for SMASH BROS

     

    E3 saw a lot of big news coming for the upcoming 3DS/Wii U blockbuster Super Smash Brothers set to release this fall, such as Lady Pauletina and "Amiibos" (think Skylanders but Nintendo); and now they're showing off some cool new costumes for the fighters- with an image of Mario, trading in his red overalls for some star-spangled goodness from NES Open Golf Tournament and Samus in a variation of her poer-suit featured in Metroid: Other M 

    Game designer Masahiro Sakurai said on the costume, revealed on Nintendos' Japanese Twitter:

    "The character farther in the back isn't from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka," he said. "Mario is actually wearing an outfit from Family Computer Golf: U.S Course! NES Open Tournament Golf might be a more familiar title."

    Super Smash Bros releases on October 3 in North America for the Nintendo 3DS, and Winter 2014 for the Wii U system.