Thought to be a PlayStation 4 Exclusive since GamesCom, Ninja Theory (Heavenly Sword, DmC: Devil May Cry) had taken to their development blog on the upcoming gritty hack-n-slash Hellblade to reveal the game will be making it's way towards PC markets.
On Hellblade, we will double down on what we do best to give you a deeper character in a twisted world with brutal, uncompromising, combat.
We are embracing the creative spirit that comes with independence without letting go of the stunning production values that we are known for. It’s not indie, it’s not AAA. This is a third way. its independent AAA.
The Dev team said on their site, while Creative Chief Tameem Antoniades exclusivley told PC Gamer:
“I think PC offers us a level of freedom that we haven’t had before,” the studio’s creative chief Tameem Antoniades told me. “We’re looking at everything we do on this project and figuring out better ways of doing things compared to how the traditional AAA console model works. And consoles are following suit with PC, but I think they’re years behind what things like Steam are doing. If we want to do an open beta right now, it’s a little bit trickier to do that than on PC. Playtesting is a huge thing for us. Usability testing, getting people hands-on to try things out, get feedback, then roll that back in and improve the game... it’s always been essential for us to do that. Not every publisher has let us, because of the secrecy that goes into consoles and publisher-based businesses. As an independent we have the freedom to do that.”