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Entries by Alex Lynch (31)

Saturday
Apr122014

Firaxis Games Announce "Civilization: Beyond Earth"



Firaxis Games is releasing Civilization: Beyond Earth this fall. Now, you're probably thinking it, but no, this is NOT an expansion pack for Sid Meier's Civilization V. It's a fully-fledged standalone game set "Beyond Earth" where players can encounter new civilizations and planets. Additionally, the game will scrap the "tech-tree" in favor of a "tech-web" which starts with simple ideas and branches out into much more broader, and crazier things. The developers promise that by endgame, each faction will be severely different from another. Beyond Earth will keep the traditional hex-sized tiles and still restrict one unit-per-tile combat, but allow satellite and orbital strikes to help buff the player. You can read all about Beyond Earth at IGN with quotes from Firaxis Games.


Thursday
Apr102014

Review: The Wolf Among Us Episode 3 - "A Crooked Mile"



DISCLAIMER: This "review" will be filled to the rim with SPOILERS. Future reviews will also have a similar disclaimer if SPOILERS are contained. This review serves more as a discussion of the events in the game.

In my eyes, I was truly worried about this episode of The Wolf Among Us. After the way the second episode ended, the rest could easily be predicted if you've read the comics. It implied the cliffhanger character, Icabod Crane, was a normal big, bad serial killer using prostitutes to live his dirty little fantasies about Snow White, which was hinted at in the comics. I thought the next three episodes would have focus on Bigby hunting him down. But, boy, I've never been so happy to be wrong. The third episode of The Wolf Among Us - "A Crooked Mile" - pushes everything in full-throttle and turns the investigation upside down.



This episode features an incredibly pissed off Bigby Wolf demanding answers and turns the game into a no-holds-barred suspenseful investigation. It starts off immediately where we left off, with Bigby discovering the photo of Ichabod with Beauty, where he then goes to Lily's funeral to talk to Snow and tell her the urgency of the crime. This small funeral scene by Telltale was really touching, and that's what I like about The Wolf Among Us. The gloves are off to do almost anything in this noir-esque New York City with characters from almost any piece of fiction. The Lily funeral scene was very genuine , yet quickly turned suspenseful, but not because there was much action, but because you're worried about what's going to happen to these characters that Telltale has made you grow to love. TweedleDee and TweedleDum invade the funeral to tell Bigby to back off of and with Telltale, you almost never know if what you say will have big consequences. Did telling them to "Fuck Off" ensure the death of one of the characters at the funeral? Luckily, it didn't, but my actions did cause some pretty bad consequences.

Fast-forward and Bigby and Snow are now in the Fables Business Office with newly-introduced character Dr. Swineheart (who Fables fans know is important to the lore and will discover something vital to Bigby and Snow's future) who gets Bigby all checked up. The next few minutes actually lost me, honestly. We go from Bigby contemplating how to find Crane since he smashed the magic mirror, to Bigby finding a ripped page from a magic spellbook. It's all too convenient, and then Bluebeard comes in and starts rambling about helping to find Crane. I think, it was just something in the pacing of the dialogue that made me lose track of where it was going. Thankfully, it picked itself back up not minutes later and explained enough for me to make a harrowing decision. And this is what I have to praise, I had to actually think about picking where to investigate first because I thought - that much like the first episode - my choice would have some very big consequences.



The difference for me - and in a good way - that separates TellTale's The Walking Dead from The Wolf Among Us for me personally is that I know who the main character is. I know his motives, his ambitions, his personality and his future. I've read a ton of Fables issues so I know some start and end points for this character. So when making hard decisions, I choose what I honestly think Bigby would do, or I play and act how I think Bigby would act. For example, when investigating Crane's apartment, I ran into Jack and from reading Fables, I know how much of a shit Jack will end up being to Bigby so I try to give him the worst shit I can. I'm a hard ass because Bigby is a hardass and served Fabletown for years trying to protect the city. The ending for example, also lets you to decide to kill someone or not when Bigby is in full Wolf mode, and that was one of my favorite scenes of the episode, actually. But in the end, Telltale really makes the game your own by letting you choose the narrative even if you have an idea of how the character acts, because sometimes, all of the choices are all in the same tone or "morality" column.

All in all, The Wolf Among Us jams a ton of content into one episode. From it's start as a small investigation into the death of an unknown Fable into a giant conspiracy in Fabletown, I'm nothing but curious as to where they're going with this "Crooked Man" storyline. There has been no references to the comics about Ichabod's early days in Fabletown other than that he embezzled money from the city and had some sexual obsession with Snow White which was obviously portrayed in this episode. I'm not worried that The Wolf Among Us is going to disrupt Fables canon, because honestly, the past episodes have only been adding to the mythology.

Wednesday
Mar192014

Review: The PowerPuff Girls: Defenders Of Townsville



About a month ago, Cartoon Network and Radian Games revealed a new PowerPuff Girls game headed to Steam featuring the artistic style of the 2014 special that aired on Cartoon Network a while back, as well as the classic artistic style from the original cartoon that we all grew up on and loved. In addition, PowerPuff Girls games don't have the greatest track record. I mean, some can be extremely fun but others are just down-right cashgrabs. However, PowerPuff Girls: Defenders of Townsville is definitely not a cashgrab. It's a fantastic, fun, thought-out Metroidvania-esque video game that is completely addicting and replayable with goregous art, despite being on the short side.

PowerPuff Girls: Defenders Of Townsville has incredibly great level design accompanied by it's stylistic aesthetic. In the options of the game, switching between "Classic" and "Modern" PowerPuff Girls design doesn't only change the design of the girls, but the entire game world with it. The amount of effort put into that alone is incredible, especially considering how detailed and depthful the enviroments truly are in the game itself. Along with the visual style, in "Classic" mode you can change the amount of pixelation the graphics have to truly get an old-school arcade game feel. In addition to the incredible aesthetics of the game, one of my favorite things about it is the brilliant level design that encourages exploration. The game starts off with the PowerPuff Girls forgetting how to use their powers, so you must collect power-ups to "remember" them which eventually allow you to get past certain obstacles within the level design. After all, it is a Metroidvania-esque game and exploration is a huge part of the genre and PowerPuff Girls incorporates it seamlessly, especially considering the difficulty.



Level design isn't the title's only highlight as the gameplay is incredibly simple, but fun and evolves along with the progression of the game. The controls are simple and fluid (using an Xbox controller; X/B to punch, Y to switch powerup, A to dash) and mesh together well. The game definitely starts out boring due to the fact that the girls have "forgot" their powers and they must remember them, but very quickly you gain the ability to fly and shoot energy beams from your hands. Soon this evolves into eye laser beams and eventually, a third move unique to each girl that helps progress and unlock certain areas in the map. The gameplay evolves with the player and the progression of the map, and while at times it may seem the girls are overpowered (especially with Charge Attacks), the boss battles will make you think twice about that notion (especially with MoJo JoJo.). To summarize, PowerPuff Girls' gameplay evolves naturally with the player and is incredibly simple to control. It offers rewarding perks to unlock and discover new parts of the map.

To wrap up, there are very little cons with PowerPuff Girls: Defenders of Townsville. Mainly, in my opinion, the game almost desperately needs a minimap. I kept constantly pressing "Start" to check where I should be heading and where I've been, even though after I while I had almsot memorized the map from viewing it too much. In addition, the boss battles are almost the exact same. Yes, they continue to get harder but they all have the same overall goal; avoid the hits and attack the machine holding the hostage. Finally, the game is way too damn short! The main campaign can be completed in about 4 hours, but there's an additional "story" called "MoJo's Key Quest" which is good for another few hours. Is it worth almost ten dollars? That's up to you to decide, but it's definitely longer than Ground Zeroes.

Wednesday
Mar052014

Review: TellTale's The Walking Dead S2E2; "A House Divided"


I was wrong about The Walking Dead Season 2. Even though the first episode was incredibly slow, blandly written and incredibly short, the 400 days DLC WAS useful, but I suspect for not long. Any who, "A House Divided" was absolutely incredible from start to finish. It packed a punch. It was incredibly tense and suspenseful just like The Walking Dead should be in any of the mediums.

"A House Divided" starts right off the bat by developing the characters with the fallout from the first episode. Clementine's choice at the end of the previous episode immediately comes into play and you must fend off and escape walkers until you are eventually trapped in a shed. For example, I chose Pete to die in the previous episode so I was trapped with Nick inside this shed to wait off the walkers. It's here that Nick's character is really fleshed out as he spends time alone with Clementine wondering if he is going to die. The player can choose to talk Nick up or let him be ultimately depressed. This is one example of how the episode gradually builds upon the characters we met first, but once Clementine and Nick attempt to escape, it's all tense from there-on-out.



Telltale was smart to bring their A-Game to this incredibly tense episode. As I wasn't impressed with the previous episode, I was initially waiting for the game-changer they teased in the trailer for this episode ("I thought you were dead!") but instead, they present plenty of action sequences and character building in the process to combat the anticipation (which was quite predictable). In fact, quite a bit of this episode was a little predictable but there were enough swerves to make it feel fresh. I may go as far as saying this is the best and most perfect episode of The Walking Dead yet. It consists of humor, action, drama, suspense and well, zombies.

There's not much to dive into without going into major spoiler territory, and that's why I sort of dislike reviewing TellTale games. But the content is amazing and definitely worthy of your five dollars for this episode. This episode may have been short, but it felt lengthy with an incredibly consistent pace. There weren't any scenes that were rushed through nor were there any extendedly boring scenes. I'm going to stand corrected and admit to being wrong, and now I look forward to The Wolf Among Us AND The Walking Dead and hopefully Telltale can keep up this monthly rotary schedule.

Thursday
Feb272014

TellTale's The Walking Dead Season 2 Episode 2 Gets Release Date


The second episode of the second season TellTale Games' The Walking Dead will be hitting Playstation Network (NA), Steam on Tuesday March 4th. Dates for iOS, Xbox 360 and Playstation Europe will be announced shortly on TellTale Games' twitter account, @TellTaleGames. The studio has also announced that the Playstation Vita will get the first two episodes of The Walking Dead Season 2 sometime at the end of March for 5$ each. Check out the exciting new trailer below.


Thursday
Feb202014

"Batman: Arkham Origins Blackgate Deluxe Edition" Officially Announced


Warner Bros. Interactive Entertainment have officially announced today that "Batman: Arkham Origins Blackgate Deluxe Edition" is headed to Steam, Microsoft Xbox 360, Playstation 3 as well as Nintendo WiiU on April 1st for $19.99. The new download-only title will be feature upgraded graphics and sound as well as a new map and exclusive batsuits including the "Zero Year" batsuit by Scott Snyder and Greg Capullo.


Previously available only for PlayStation®Vita handheld entertainment system and Nintendo 3DS™ handheld system, Batman: Arkham Origins Blackgate - Deluxe Edition brings the content of Batman: Arkham Origins Blackgate to console and PC with enhanced high-definition 2.5-D graphics, a new map & hint system for improved navigation and objective tracking, 5.1 surround sound, a fully voiced narrative and a captivating storyline. In addition to all previous released suits, players will be able to unlock the exclusive Zero Year Batsuit skin by registering for or signing into a Warner Bros. ID (WBID) account. After gang-fueled uprisings occur within the walls of Blackgate Prison, Batman is called in to restore order and put an end to the rebellion before the chaos implodes. As the story progresses, players will explore deep inside the bowels of this remote island penitentiary and discover what happened after the events of Batman: Arkham Origins and learn more details of the Dark Knight’s past.

Tuesday
Feb182014

Activision Announces "Transformers: Rise Of The Dark Spark" 


Activision revealed this weekend the third game in the "Transformers: Cybertron" saga developed by Edge of Reality whilst retaining the engine and assets that High Moon Studios created. "Transformers: Rise of The Dark Spark" will feature over 40 playable characters and merge the continuities of the previous games and Michael Bay's incredible Transformers films. The game will be releasing on Xbox One, Ps4, Windows, PS3, Xbox 360, WiiU and Nintendo 3DS.


Serving as a follow-up to both the upcoming TRANSFORMERS live-action film and Activision’s TRANSFORMERS: WAR FOR CYBERTRON and TRANSFORMERS: FALL OF CYBERTRON titles, TRANSFORMERS: RISE OF THE DARK SPARK jumps worlds and factions as it weaves the tale of the hunt for an ancient relic as powerful as the Matrix of Leadership – the Dark Spark. Players will be able to switch between the heroes of the noble AUTOBOTS and the nefarious DECEPTICONS throughout the single-player campaign. Similar to High Moon Studios’ CYBERTRON entries in the highly regarded series, gameplay features nimble, fast-paced running-and-gunning combat paired with traversal and vehicle action across open battlefields for large-scale, dynamic conflicts.

 

Tuesday
Feb112014

"Batman: Arkham Origins Blackgate" Heading To Consoles

The Xbox Live Marketplace has listed "Batman: Arkham Origins Blackgate Deluxe Edition" on their digital storefront featuring all-new screenshots, a synopsis and even a release date for the yet-to-be-announced port of the 3DS/Vita side-scroller released last Fall. Following the events of Batman: Arkham Origins, Batman must navigate through an incredibly slow-paced side-scrolling adventure where he meets Catwoman for the first time who seems to be nothing but an exposition machine in her early career, spouting the whole game's plot in a few lines of dialogue.

"Batman: Arkham Origins Blackgate - Deluxe Edition amplifies the 2.5-D game with new maps, enemy encounters, difficulty levels, batsuits, and enhanced visuals. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past. Featuring stealth gameplay, free-flow combat, and Batman’s famed arsenal of gadgets, the genuine Arkham experience is reproduced in a deep, action packed side-scrolling adventure."

Truth be told, the game was mighty impressive on the 3DS, especially with the unique control scheme and layered graphics via the 3D switch. However, looking at these early screenshots, it seems as though the "Deluxe Edition" may not be able to pack the same punch on consoles. The game was previously leaked on Steam a few months back under the guise of "Batman Arkham Origins: Blackgate HD".

Xbox Live lists the game for a March 25th, 2014 release.

Wednesday
Feb052014

The Wolf Among Us Episode 2 Review; Smoke & Mirrors [PC]

Warning: Minor SPOILERS contained within this review.



The Wolf Among Us' first episode debuted around 3 months ago to high-critical acclaim. Fables is one of the most celebrated Vertigo comic books and it was only a matter of time until it made it into mainstream media. Telltale long, long ago that they were working on developing a game based off of the comics. The first episode of The Wolf Among Us was released and was probably my favorite TellTale game to date. It had true detective work, character development, choices that matter, and most importantly, a stellar protagonist. It's interesting how one 2 hour episode of a video game made me instantly read over fifty issues of Fables, one of the Fairest graphic novels and the Fables Encyclopedia. The world is expansive and wonderful. Now, the second episode of The Wolf Among Us -- "Smoke and Mirrors" -- introduces some of those characters that we have seen in the comics, but in a way that people new to the universe can easily get a sense of their personality and traits.



Episode 2 of The Wolf Among Us dives deeper into a simple muder mystery that started out the series. After the harrowing tragic cliffhanger at the end of the first episode, any Fables fan would know that there would be some sort of cop-out coming up that counteracts that, but TellTale did the opposite. They made the cliffhanger and it's resolution integral to the mystery. The clues just stack up and the drama increases a tenfold. The episode also starts out with a very recognizable Fables location from the first trade and also introduces Bluebeard (voiced by The Walking Dead's Dave Fennoy) and is in exact form from the comics. Not only that, but players new to this universe really get a sense of how Bigby and Bluebeard interrogate people. Speaking of the interrogation scene, it's completely fueled by the player's choices. We can be good cop, or bad cop and get some good answers out of the suspect that will definitely help us out later.

 

Smoke & Mirrors truly feels like a detective mystery, and that's what sets it apart from The Walking Dead. It's gameplay is perfect for the type of story it's telling and truly gives the player a sense of importance. In The Wolf Among Us, the noir setting is only increased with the deeper, darker side of the the exiled creatures in full-force. This game truly parallels the magnificient first volume of Fables, set a couple decades later and also offers some great easter eggs and insight to fans of the series while continually building around these characters and this world. Once the clues stack up and Bigby finds the truth behind the murder mystery, it's an incredible payoff for the player.



That's really all there is to say about the second episode without diving into spoiler territory, honestly. That's the cold truth about reviewing TellTale games. They barely improve gameplay with each episode and you're left to analyze a short, but excellent short story whilst I try to avoid spoilers for my readers. Regardless, Smoke and Mirrors is a must-buy, returning to familiar locations and themes in the first episode as well as introducing plenty of new characters that will hopefully appear again. Telltale's voice cast is once again phenomenal, so why aren't you playing The Wolf Among Us?

Tuesday
Jan142014

The Wolf Among Us Episode 2 Gets Release Date

After multiple months of delays and silence, TellTale Games' president has finally announced that the second episode of their hit new video game -- The Wolf Among Us -- will be out in the first week of February across almost all platforms. The news comes straight from the TellTale Games website which claims that some unpredicted problems have caused TellTale to delay the release of this episode. We have no idea how true that may be since they're not giving out specifics, but the company was able to launch the first episode of second season of The Walking Dead last month, and have two new games -- Tales From The Borderlands and Game of Thrones -- lined up for 2014 releases as well. One has to wonder if the studio may be stretching themselves too thin...

In my opinion, it'd be great if TellTale did a great rotary schedule of giving us an episode-per-month, no matter the game. Regardless, check back to ThinkMcFlyThink in early February for a review of the episode.