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    Sunday
    Mar162014

    EA Admits Regret For Not Releasing TITANFALL on PlayStation 4

     

    GamerHeadlines by way of NEOGaf suggests that EA regrets the mecha-shooter TITANFALL's X-Box One Exclusivity, from a statement by industry insider Pete Dodd:

    “Titanfall is dominating the media but inFamous is dominating things where the consumer makes the choice (like YouTube, Twitter, etc) and not editors.

    Sony also used its own metrics in a meeting with EA last week and showed them what they would have sold on the PS3 and PS4. The money EA took from MS doesn’t even begin to cover it. The EA guys went over the math and agreed. EA is in full “We’re so fucking sorry, Sony” mode currently.”

    This comes after recent controversy on Amazon of removing low reviews from Microsoft's console-pusher, which released just last week.

    While it's unlikely TITANFALL will see a PlayStation 4 release, a sequel going mutli-platform or reverse exclusive wouldn't be unheard of (See: Mass Effect, Bayonetta, Metal Gear Series).
    Some have found ways around things in the past, such as Capcom releasing the  Gamecube exclusive Resident Evil 4 and Vieutiful Joe on multiple consoles.

    This also comes after the statistics showing PlayStation 4 leads sales for almost all EA titles:

    PlayStation 4 not only nearly outsold the Xbox One 2:1 in hardware sales, it was also strong on the software front, according to January NPD.

    Electronic Arts have released games on a variety of platforms, among them, PS4 took the lead in term of units sold on the platform for games like Battlefield 4, FIFA 14 and Madden NFL 25.

    PS4 Leads The Sales For Almost Every EA Title; Peter Moore Gets Trolled Over TitanFall On Twitter

    As can be seen in the chart above, PS4 was the dominant platform for about 5 of the Top 10 best selling titles in January NPD. Among these,  3 of them are published by EA.

    Well what do you think? Would you like to see TITANFALL continue on the PlayStation 4? Do you even care?

    Wednesday
    Mar052014

    Review: TellTale's The Walking Dead S2E2; "A House Divided"


    I was wrong about The Walking Dead Season 2. Even though the first episode was incredibly slow, blandly written and incredibly short, the 400 days DLC WAS useful, but I suspect for not long. Any who, "A House Divided" was absolutely incredible from start to finish. It packed a punch. It was incredibly tense and suspenseful just like The Walking Dead should be in any of the mediums.

    "A House Divided" starts right off the bat by developing the characters with the fallout from the first episode. Clementine's choice at the end of the previous episode immediately comes into play and you must fend off and escape walkers until you are eventually trapped in a shed. For example, I chose Pete to die in the previous episode so I was trapped with Nick inside this shed to wait off the walkers. It's here that Nick's character is really fleshed out as he spends time alone with Clementine wondering if he is going to die. The player can choose to talk Nick up or let him be ultimately depressed. This is one example of how the episode gradually builds upon the characters we met first, but once Clementine and Nick attempt to escape, it's all tense from there-on-out.



    Telltale was smart to bring their A-Game to this incredibly tense episode. As I wasn't impressed with the previous episode, I was initially waiting for the game-changer they teased in the trailer for this episode ("I thought you were dead!") but instead, they present plenty of action sequences and character building in the process to combat the anticipation (which was quite predictable). In fact, quite a bit of this episode was a little predictable but there were enough swerves to make it feel fresh. I may go as far as saying this is the best and most perfect episode of The Walking Dead yet. It consists of humor, action, drama, suspense and well, zombies.

    There's not much to dive into without going into major spoiler territory, and that's why I sort of dislike reviewing TellTale games. But the content is amazing and definitely worthy of your five dollars for this episode. This episode may have been short, but it felt lengthy with an incredibly consistent pace. There weren't any scenes that were rushed through nor were there any extendedly boring scenes. I'm going to stand corrected and admit to being wrong, and now I look forward to The Wolf Among Us AND The Walking Dead and hopefully Telltale can keep up this monthly rotary schedule.

    Thursday
    Feb272014

    TellTale's The Walking Dead Season 2 Episode 2 Gets Release Date


    The second episode of the second season TellTale Games' The Walking Dead will be hitting Playstation Network (NA), Steam on Tuesday March 4th. Dates for iOS, Xbox 360 and Playstation Europe will be announced shortly on TellTale Games' twitter account, @TellTaleGames. The studio has also announced that the Playstation Vita will get the first two episodes of The Walking Dead Season 2 sometime at the end of March for 5$ each. Check out the exciting new trailer below.


    Thursday
    Feb202014

    "Batman: Arkham Origins Blackgate Deluxe Edition" Officially Announced


    Warner Bros. Interactive Entertainment have officially announced today that "Batman: Arkham Origins Blackgate Deluxe Edition" is headed to Steam, Microsoft Xbox 360, Playstation 3 as well as Nintendo WiiU on April 1st for $19.99. The new download-only title will be feature upgraded graphics and sound as well as a new map and exclusive batsuits including the "Zero Year" batsuit by Scott Snyder and Greg Capullo.


    Previously available only for PlayStation®Vita handheld entertainment system and Nintendo 3DS™ handheld system, Batman: Arkham Origins Blackgate - Deluxe Edition brings the content of Batman: Arkham Origins Blackgate to console and PC with enhanced high-definition 2.5-D graphics, a new map & hint system for improved navigation and objective tracking, 5.1 surround sound, a fully voiced narrative and a captivating storyline. In addition to all previous released suits, players will be able to unlock the exclusive Zero Year Batsuit skin by registering for or signing into a Warner Bros. ID (WBID) account. After gang-fueled uprisings occur within the walls of Blackgate Prison, Batman is called in to restore order and put an end to the rebellion before the chaos implodes. As the story progresses, players will explore deep inside the bowels of this remote island penitentiary and discover what happened after the events of Batman: Arkham Origins and learn more details of the Dark Knight’s past.

    Wednesday
    Feb192014

    DOOM 4 Beta, New Trailer, and Release Date Confirmed for WOLFENSTEIN: THE NEW ORDER

     

    It has been pretty quiet at camp Wolfenstein since the summer-time brought us a few new trailers and gameplay from Bethesda's sequel-rejuvenation of the grand-father of the modern FPS, WOLFENSTEIN: The New Order and added that upon pre-ordering, players will gain access to the beta for DOOM (No 4, just DOOM, for now).

    Well not only do we have an official release date of May 20th in North America (23 in Europe); but we also have a brand new trailer that sort of expands on the game's alternate future plot as well as shows off the wide-range of supporting characters.

    The game looks big, gory, and seems to be a classic akin to the classic QUAKE and DOOM titles as well as the original Wolfenstein that started back in 1981.

    This is the first WOLFENSTEIN title since the 2009 game of the same name which was released to mixed reviews; but it looks like the franchise is going back to it's roots in spectacular fashion.

    The New Order is set in 1960 after the Nazis won World War II. Gamers play as the familiar American war hero B.J. Blazkowicz and are tasked with launching an "impossible counter-offensive" against the Nazi powers that have taken over the world.

    Set in Europe, The New Order will have players infiltrating Nazi strongholds and battling legions of enemies, while taking control of "super weapons" that the Nazis have used to dominate earth--and beyond.

    WOLFENSTEIN: The New Order will launch for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

    Tuesday
    Feb182014

    Activision Announces "Transformers: Rise Of The Dark Spark" 


    Activision revealed this weekend the third game in the "Transformers: Cybertron" saga developed by Edge of Reality whilst retaining the engine and assets that High Moon Studios created. "Transformers: Rise of The Dark Spark" will feature over 40 playable characters and merge the continuities of the previous games and Michael Bay's incredible Transformers films. The game will be releasing on Xbox One, Ps4, Windows, PS3, Xbox 360, WiiU and Nintendo 3DS.


    Serving as a follow-up to both the upcoming TRANSFORMERS live-action film and Activision’s TRANSFORMERS: WAR FOR CYBERTRON and TRANSFORMERS: FALL OF CYBERTRON titles, TRANSFORMERS: RISE OF THE DARK SPARK jumps worlds and factions as it weaves the tale of the hunt for an ancient relic as powerful as the Matrix of Leadership – the Dark Spark. Players will be able to switch between the heroes of the noble AUTOBOTS and the nefarious DECEPTICONS throughout the single-player campaign. Similar to High Moon Studios’ CYBERTRON entries in the highly regarded series, gameplay features nimble, fast-paced running-and-gunning combat paired with traversal and vehicle action across open battlefields for large-scale, dynamic conflicts.

     

    Saturday
    Feb152014

    PlayStation 4 Review: THE LEGO MOVIE VIDEOGAME

    Warner Brothers hit it out of the park with last week's The Lego Movie, an incredibly beautiful and witty adventure into what made our childhoods so great with some stellar voice acting, animation, and wit.
    To coincide with the films release, Traveler's Tales and WB teamed up yet again to present The Lego Movie: The Video Game; a great construction that does, however, suffer from the feeling that the pieces all fit; but from a gameplay perspective feel slightly worn.

    Traveler's Tales is second to none in presenting fantastic and fun games for the whole family with their Lego series which, as of now, includes 23 titles released and in development; but despite the studio's usual formula at play here, The Lego Movie: The Video Game suffers from a small feeling of being slightly rushed to meet the fim's release date.

     

    If you've played one LEGO game, you have essentially played them all; but with such rich properties to explore and new challenges and characters to face, going from one franchise to another has always been fun and fresh, especially with a friend to join you in the game franchises' sleek and fun drop in/drop out co-op gameplay, which is still the case with this film tie-in as it has been every game Traveler's Tales has put out.

    The gameplay is exciting and even adds new features to the tired and true Lego game standard; such as Emmet, the main character, not being able to build anything until a good way through the game and need instructions to do so (just like in the film).
    This gets especially hectic when your team-mate has to build things while you have to find a creative way to distract the enemies or fight them off as your friend, a "Master Builder", must construct different things to progress through the levels.
    An interesting new addition is Emmet's "construction" mode which plays out like a small mini-game after you collection instructions to build a device or items in the levels, as well as a sequence where you play as the steampunk Pirate-mecha Metal Beard 

     

    The game takes a unique note from the film itself, the character animations are all accurate to how LEGO minifigures move, unlike Traveler's Tales previous games where the LEGO figures essentially moved outside their limited posability in real life, and this little change makes a huge difference in getting the feeling that your actually a LEGO figure inside a LEGO universe, as the levels are all designed made from "individual" LEGO pieces, for instance the ground are made of studs, and you can see the brick outlines on buildings and structures, which is a very cool trick and handy to the game's immersion.

    The voice cast from the film all reprise their roles, which is incredibly unique and works very well, especially since we get new sound clips that are as equally charming and well done as those in the film itself, like really the interactions during the levels are genuinely hilarious to hear, it feels like you're actually "playing" the film.

     

    The only noticable fault in the game is that the gameplay, while fun and engaging, does somewhat feel re-used; but not necessarily in a way that's groan-inducing.
    The same mechanics as all other LEGO games apply here; but I get the feeling that if Traveler's Tales had just a few more months to sharpen the game, things might have been a tad different.
    Traditional cutscenes are also gone, replaced by clips from the film, which while still as charming and funny to watch as ever (I've seen the movie 3 times now and it still hasn't gotten even slightly old) don't offer the same tight narrative structure, so I'd reccomend seeing the film before you play the game (also to avoid spoilers).

    The Lego Movie Videogame is a tight and fun companion to the groundbreaking and spectacular film that sadly doesn't come into it's own from a gameplay perspective; which shouldn't both long-time LEGO game enthusiasts; but might prove tired for gamers looking for a truly unique LEGO experience.
    For a film and a property that endorses creativity and freedom of expression, the game feels, in some aspects, like it's never really allowed to come into it's own. 

    It's worth a buy, and there's as always tons of extras to keep players going back through the immensely detailed and wonderful levels digging for pants, instructions, and studs to buy new characters (of which there are alot) and discover fun little easter eggs. 

    Tuesday
    Feb112014

    "Batman: Arkham Origins Blackgate" Heading To Consoles

    The Xbox Live Marketplace has listed "Batman: Arkham Origins Blackgate Deluxe Edition" on their digital storefront featuring all-new screenshots, a synopsis and even a release date for the yet-to-be-announced port of the 3DS/Vita side-scroller released last Fall. Following the events of Batman: Arkham Origins, Batman must navigate through an incredibly slow-paced side-scrolling adventure where he meets Catwoman for the first time who seems to be nothing but an exposition machine in her early career, spouting the whole game's plot in a few lines of dialogue.

    "Batman: Arkham Origins Blackgate - Deluxe Edition amplifies the 2.5-D game with new maps, enemy encounters, difficulty levels, batsuits, and enhanced visuals. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past. Featuring stealth gameplay, free-flow combat, and Batman’s famed arsenal of gadgets, the genuine Arkham experience is reproduced in a deep, action packed side-scrolling adventure."

    Truth be told, the game was mighty impressive on the 3DS, especially with the unique control scheme and layered graphics via the 3D switch. However, looking at these early screenshots, it seems as though the "Deluxe Edition" may not be able to pack the same punch on consoles. The game was previously leaked on Steam a few months back under the guise of "Batman Arkham Origins: Blackgate HD".

    Xbox Live lists the game for a March 25th, 2014 release.

    Wednesday
    Feb052014

    The Wolf Among Us Episode 2 Review; Smoke & Mirrors [PC]

    Warning: Minor SPOILERS contained within this review.



    The Wolf Among Us' first episode debuted around 3 months ago to high-critical acclaim. Fables is one of the most celebrated Vertigo comic books and it was only a matter of time until it made it into mainstream media. Telltale long, long ago that they were working on developing a game based off of the comics. The first episode of The Wolf Among Us was released and was probably my favorite TellTale game to date. It had true detective work, character development, choices that matter, and most importantly, a stellar protagonist. It's interesting how one 2 hour episode of a video game made me instantly read over fifty issues of Fables, one of the Fairest graphic novels and the Fables Encyclopedia. The world is expansive and wonderful. Now, the second episode of The Wolf Among Us -- "Smoke and Mirrors" -- introduces some of those characters that we have seen in the comics, but in a way that people new to the universe can easily get a sense of their personality and traits.



    Episode 2 of The Wolf Among Us dives deeper into a simple muder mystery that started out the series. After the harrowing tragic cliffhanger at the end of the first episode, any Fables fan would know that there would be some sort of cop-out coming up that counteracts that, but TellTale did the opposite. They made the cliffhanger and it's resolution integral to the mystery. The clues just stack up and the drama increases a tenfold. The episode also starts out with a very recognizable Fables location from the first trade and also introduces Bluebeard (voiced by The Walking Dead's Dave Fennoy) and is in exact form from the comics. Not only that, but players new to this universe really get a sense of how Bigby and Bluebeard interrogate people. Speaking of the interrogation scene, it's completely fueled by the player's choices. We can be good cop, or bad cop and get some good answers out of the suspect that will definitely help us out later.

     

    Smoke & Mirrors truly feels like a detective mystery, and that's what sets it apart from The Walking Dead. It's gameplay is perfect for the type of story it's telling and truly gives the player a sense of importance. In The Wolf Among Us, the noir setting is only increased with the deeper, darker side of the the exiled creatures in full-force. This game truly parallels the magnificient first volume of Fables, set a couple decades later and also offers some great easter eggs and insight to fans of the series while continually building around these characters and this world. Once the clues stack up and Bigby finds the truth behind the murder mystery, it's an incredible payoff for the player.



    That's really all there is to say about the second episode without diving into spoiler territory, honestly. That's the cold truth about reviewing TellTale games. They barely improve gameplay with each episode and you're left to analyze a short, but excellent short story whilst I try to avoid spoilers for my readers. Regardless, Smoke and Mirrors is a must-buy, returning to familiar locations and themes in the first episode as well as introducing plenty of new characters that will hopefully appear again. Telltale's voice cast is once again phenomenal, so why aren't you playing The Wolf Among Us?

    Tuesday
    Jan142014

    The Wolf Among Us Episode 2 Gets Release Date

    After multiple months of delays and silence, TellTale Games' president has finally announced that the second episode of their hit new video game -- The Wolf Among Us -- will be out in the first week of February across almost all platforms. The news comes straight from the TellTale Games website which claims that some unpredicted problems have caused TellTale to delay the release of this episode. We have no idea how true that may be since they're not giving out specifics, but the company was able to launch the first episode of second season of The Walking Dead last month, and have two new games -- Tales From The Borderlands and Game of Thrones -- lined up for 2014 releases as well. One has to wonder if the studio may be stretching themselves too thin...

    In my opinion, it'd be great if TellTale did a great rotary schedule of giving us an episode-per-month, no matter the game. Regardless, check back to ThinkMcFlyThink in early February for a review of the episode.

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