Tomb Raider: Definitive Edition Will NOT Be Heading to PC; Full FAQ
Speaking in a FAQ published on their official website, Eidos and Square Enix adressed today a full run-down of this month's next-gen re-release of last year's Tomb Raider reboot (that sentance hurt my head to type), titled Tomb Raider: Definitive Editon for the PlayStation 4 and Xbox One stating that "At the time, a PC update is not planned".
Other highlights from the FAQ included a full-list of what to expect in this next-gen title that was previously announced at the Spike Video Game Awards just last month:
New game content:
The core action and story of Tomb Raider remain intact, but we’ve added all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:
· The fully rebuilt game for next-generation consoles
· The Tomb of the Lost Adventurer
· Eight DLC multiplayer maps
· Six DLC multiplayer weapons
· Four DLC multiplayer characters
· Six alternate outfits for Lara
· Dark Horse digital comic book “Tomb Raider: The Beginning”
· Brady Games digital art book “Tomb Raider: The Art of Survival”
· “The Final Hours of Tomb Raider” documentary series
Bug Fixes:
Yes. All of the title updates rolled into the Xbox 360 and PlayStation 3 editions of Tomb Raider have been included in Tomb Raider: Definitive Edition.
And as to what truly makes this game "next-gen":
Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.
You can see the sweat, mud, and blood on Lara. Her eyes are much more expressive and her hair realistic. We also improved gear movement in Definitive Edition – her axe will sway and necklace will react to movement as Lara traverses the island. The Endurance crew has been spruced up, too.
As for the island, we’ve added weather and lighting effects, extra vegetation, improved physics, reactive water surfaces, and more. Yamatai is now alive with motion. When Lara stops, the world keeps moving. We didn’t just improve the rain; we reworked it until it felt torrential – like another enemy out to get Lara.
If you want to get geeky, our gameplay is now in full 1080p, we have subsurface scattering on our characters, real-time particle lighting, Tress FX support for Lara’s hair, upgraded reactive water, full world simulation, and more. We’ve also completely rebuilt Lara’s head and face model from the ground up with a denser topology giving improvements on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well.
As for other next-gen additions, The Xbox One allows you to use Kinect to change weapons, attachments, and navigate the menu with your voice. You can also rotate and inspect relics with hand gestures, and find new viewpoints by leaning into the world. The PlayStation 4’s Dualshock 4 controller lights up red and orange when using the torch, and quick flashes when Lara is shooting. The PlayStation 4 version also allows you to stream Tomb Raider to the PlayStation Vita.
Tomb Raider: Definitive Edition released Jan 28.
For more, read my review of the game here.
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