Search TMT
TMT Founders
Weekly Columns
Contact TMT
This form does not yet contain any fields.
    « Disney Pulls Plug on LucasArts, Nothing of Value Was Lost. | Main | New "Injustice: Gods Among Us" Trailer »
    Wednesday
    Apr032013

    Sales for "DmC: Devil May Cry" Look Grim

    The rabid fanbase who went on an internet witch-hunt to burn Capcom and Ninja Theory's reboot of the "Devil May Cry" franchise rejoice as sales get worse, while people who enjoyed the game (myself included) can do nothing but watch.

    VGChartz published the Week 10 (March 26) sales of "DmC: Devil May Cry" earlier this week and the game is currently sitting at 448,051 units sold, a number lower than Capcom's anticipated (and lowered) hopes of 1.5 million.

    Before DmC even had a chance the internet was against it with it's "dumbed down controls", the fact it ran on the Unreal 3 Engine (an engine not built for the quick speed and fighting fans of the franchise were accustomed to after 4 games) and Ninja Theory Chief Designer Tameem Antoniades's transformation and redesign of the white-haired, smart-mouthed Dante to a more "realistic" and punk-rock Dante in the reboot.

     If Dante, dressed as he was, walked into any bar outside of Tokyo, he'd get laughed out. What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music -- it was like a cultural melting pot -- and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion.

    (The rest can be read courtesy of 1UP)

    Tameem deactivated his twitter account shortly after the games release, and hadn't been heard from since, until PlayStation's "See The Future" PS4 unveiling. 

    Despite being a commercial failure, "DmC: Devil May Cry" sits at an 88% (PS3) on Metacritic, while the "fan reviews" are extremely low due to, many believe, the intense hate campaign on the fans part or the "paid reviewer" angle on the journalists part.
    We may never know. 

    Erik Kain for Forbes has an interesting piece which speaks for all of the people of rational mind who enjoyed "DmC: Devil May Cry" for what it was and are somewhat disappointed that the game failed to find an audience, especially after the DLC, "Vergil's Downfall" left so much open for the sequel.

    It's been a rough few years for Capcom, who also had to recoup for losses after "Resident Evil 6" sold 2 million fewer units than expected (with a range Capcom hoped would have been in the 7 million mark, RE6 fell in at about 4.5)

    Reader Comments

    There are no comments for this journal entry. To create a new comment, use the form below.

    PostPost a New Comment

    Enter your information below to add a new comment.
    Author Email (optional):
    Author URL (optional):
    Post:
     
    Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>