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    TellTale's The Walking Dead Season 2 Episode 2 Gets Release Date

    The second episode of the second season TellTale Games' The Walking Dead will be hitting Playstation Network (NA), Steam on Tuesday March 4th. Dates for iOS, Xbox 360 and Playstation Europe will be announced shortly on TellTale Games' twitter account, @TellTaleGames. The studio has also announced that the Playstation Vita will get the first two episodes of The Walking Dead Season 2 sometime at the end of March for 5$ each. Check out the exciting new trailer below.


    "Batman: Arkham Origins Blackgate Deluxe Edition" Officially Announced

    Warner Bros. Interactive Entertainment have officially announced today that "Batman: Arkham Origins Blackgate Deluxe Edition" is headed to Steam, Microsoft Xbox 360, Playstation 3 as well as Nintendo WiiU on April 1st for $19.99. The new download-only title will be feature upgraded graphics and sound as well as a new map and exclusive batsuits including the "Zero Year" batsuit by Scott Snyder and Greg Capullo.

    Previously available only for PlayStation®Vita handheld entertainment system and Nintendo 3DS™ handheld system, Batman: Arkham Origins Blackgate - Deluxe Edition brings the content of Batman: Arkham Origins Blackgate to console and PC with enhanced high-definition 2.5-D graphics, a new map & hint system for improved navigation and objective tracking, 5.1 surround sound, a fully voiced narrative and a captivating storyline. In addition to all previous released suits, players will be able to unlock the exclusive Zero Year Batsuit skin by registering for or signing into a Warner Bros. ID (WBID) account. After gang-fueled uprisings occur within the walls of Blackgate Prison, Batman is called in to restore order and put an end to the rebellion before the chaos implodes. As the story progresses, players will explore deep inside the bowels of this remote island penitentiary and discover what happened after the events of Batman: Arkham Origins and learn more details of the Dark Knight’s past.


    DOOM 4 Beta, New Trailer, and Release Date Confirmed for WOLFENSTEIN: THE NEW ORDER


    It has been pretty quiet at camp Wolfenstein since the summer-time brought us a few new trailers and gameplay from Bethesda's sequel-rejuvenation of the grand-father of the modern FPS, WOLFENSTEIN: The New Order and added that upon pre-ordering, players will gain access to the beta for DOOM (No 4, just DOOM, for now).

    Well not only do we have an official release date of May 20th in North America (23 in Europe); but we also have a brand new trailer that sort of expands on the game's alternate future plot as well as shows off the wide-range of supporting characters.

    The game looks big, gory, and seems to be a classic akin to the classic QUAKE and DOOM titles as well as the original Wolfenstein that started back in 1981.

    This is the first WOLFENSTEIN title since the 2009 game of the same name which was released to mixed reviews; but it looks like the franchise is going back to it's roots in spectacular fashion.

    The New Order is set in 1960 after the Nazis won World War II. Gamers play as the familiar American war hero B.J. Blazkowicz and are tasked with launching an "impossible counter-offensive" against the Nazi powers that have taken over the world.

    Set in Europe, The New Order will have players infiltrating Nazi strongholds and battling legions of enemies, while taking control of "super weapons" that the Nazis have used to dominate earth--and beyond.

    WOLFENSTEIN: The New Order will launch for PC, PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.


    Activision Announces "Transformers: Rise Of The Dark Spark" 

    Activision revealed this weekend the third game in the "Transformers: Cybertron" saga developed by Edge of Reality whilst retaining the engine and assets that High Moon Studios created. "Transformers: Rise of The Dark Spark" will feature over 40 playable characters and merge the continuities of the previous games and Michael Bay's incredible Transformers films. The game will be releasing on Xbox One, Ps4, Windows, PS3, Xbox 360, WiiU and Nintendo 3DS.

    Serving as a follow-up to both the upcoming TRANSFORMERS live-action film and Activision’s TRANSFORMERS: WAR FOR CYBERTRON and TRANSFORMERS: FALL OF CYBERTRON titles, TRANSFORMERS: RISE OF THE DARK SPARK jumps worlds and factions as it weaves the tale of the hunt for an ancient relic as powerful as the Matrix of Leadership – the Dark Spark. Players will be able to switch between the heroes of the noble AUTOBOTS and the nefarious DECEPTICONS throughout the single-player campaign. Similar to High Moon Studios’ CYBERTRON entries in the highly regarded series, gameplay features nimble, fast-paced running-and-gunning combat paired with traversal and vehicle action across open battlefields for large-scale, dynamic conflicts.



    PlayStation 4 Review: THE LEGO MOVIE VIDEOGAME

    Warner Brothers hit it out of the park with last week's The Lego Movie, an incredibly beautiful and witty adventure into what made our childhoods so great with some stellar voice acting, animation, and wit.
    To coincide with the films release, Traveler's Tales and WB teamed up yet again to present The Lego Movie: The Video Game; a great construction that does, however, suffer from the feeling that the pieces all fit; but from a gameplay perspective feel slightly worn.

    Traveler's Tales is second to none in presenting fantastic and fun games for the whole family with their Lego series which, as of now, includes 23 titles released and in development; but despite the studio's usual formula at play here, The Lego Movie: The Video Game suffers from a small feeling of being slightly rushed to meet the fim's release date.


    If you've played one LEGO game, you have essentially played them all; but with such rich properties to explore and new challenges and characters to face, going from one franchise to another has always been fun and fresh, especially with a friend to join you in the game franchises' sleek and fun drop in/drop out co-op gameplay, which is still the case with this film tie-in as it has been every game Traveler's Tales has put out.

    The gameplay is exciting and even adds new features to the tired and true Lego game standard; such as Emmet, the main character, not being able to build anything until a good way through the game and need instructions to do so (just like in the film).
    This gets especially hectic when your team-mate has to build things while you have to find a creative way to distract the enemies or fight them off as your friend, a "Master Builder", must construct different things to progress through the levels.
    An interesting new addition is Emmet's "construction" mode which plays out like a small mini-game after you collection instructions to build a device or items in the levels, as well as a sequence where you play as the steampunk Pirate-mecha Metal Beard 


    The game takes a unique note from the film itself, the character animations are all accurate to how LEGO minifigures move, unlike Traveler's Tales previous games where the LEGO figures essentially moved outside their limited posability in real life, and this little change makes a huge difference in getting the feeling that your actually a LEGO figure inside a LEGO universe, as the levels are all designed made from "individual" LEGO pieces, for instance the ground are made of studs, and you can see the brick outlines on buildings and structures, which is a very cool trick and handy to the game's immersion.

    The voice cast from the film all reprise their roles, which is incredibly unique and works very well, especially since we get new sound clips that are as equally charming and well done as those in the film itself, like really the interactions during the levels are genuinely hilarious to hear, it feels like you're actually "playing" the film.


    The only noticable fault in the game is that the gameplay, while fun and engaging, does somewhat feel re-used; but not necessarily in a way that's groan-inducing.
    The same mechanics as all other LEGO games apply here; but I get the feeling that if Traveler's Tales had just a few more months to sharpen the game, things might have been a tad different.
    Traditional cutscenes are also gone, replaced by clips from the film, which while still as charming and funny to watch as ever (I've seen the movie 3 times now and it still hasn't gotten even slightly old) don't offer the same tight narrative structure, so I'd reccomend seeing the film before you play the game (also to avoid spoilers).

    The Lego Movie Videogame is a tight and fun companion to the groundbreaking and spectacular film that sadly doesn't come into it's own from a gameplay perspective; which shouldn't both long-time LEGO game enthusiasts; but might prove tired for gamers looking for a truly unique LEGO experience.
    For a film and a property that endorses creativity and freedom of expression, the game feels, in some aspects, like it's never really allowed to come into it's own. 

    It's worth a buy, and there's as always tons of extras to keep players going back through the immensely detailed and wonderful levels digging for pants, instructions, and studs to buy new characters (of which there are alot) and discover fun little easter eggs. 


    "Batman: Arkham Origins Blackgate" Heading To Consoles

    The Xbox Live Marketplace has listed "Batman: Arkham Origins Blackgate Deluxe Edition" on their digital storefront featuring all-new screenshots, a synopsis and even a release date for the yet-to-be-announced port of the 3DS/Vita side-scroller released last Fall. Following the events of Batman: Arkham Origins, Batman must navigate through an incredibly slow-paced side-scrolling adventure where he meets Catwoman for the first time who seems to be nothing but an exposition machine in her early career, spouting the whole game's plot in a few lines of dialogue.

    "Batman: Arkham Origins Blackgate - Deluxe Edition amplifies the 2.5-D game with new maps, enemy encounters, difficulty levels, batsuits, and enhanced visuals. A companion game to Batman: Arkham Origins, players can continue the storyline of the console version and discover more details of the Dark Knight’s past. Featuring stealth gameplay, free-flow combat, and Batman’s famed arsenal of gadgets, the genuine Arkham experience is reproduced in a deep, action packed side-scrolling adventure."

    Truth be told, the game was mighty impressive on the 3DS, especially with the unique control scheme and layered graphics via the 3D switch. However, looking at these early screenshots, it seems as though the "Deluxe Edition" may not be able to pack the same punch on consoles. The game was previously leaked on Steam a few months back under the guise of "Batman Arkham Origins: Blackgate HD".

    Xbox Live lists the game for a March 25th, 2014 release.


    The Wolf Among Us Episode 2 Review; Smoke & Mirrors [PC]

    Warning: Minor SPOILERS contained within this review.

    The Wolf Among Us' first episode debuted around 3 months ago to high-critical acclaim. Fables is one of the most celebrated Vertigo comic books and it was only a matter of time until it made it into mainstream media. Telltale long, long ago that they were working on developing a game based off of the comics. The first episode of The Wolf Among Us was released and was probably my favorite TellTale game to date. It had true detective work, character development, choices that matter, and most importantly, a stellar protagonist. It's interesting how one 2 hour episode of a video game made me instantly read over fifty issues of Fables, one of the Fairest graphic novels and the Fables Encyclopedia. The world is expansive and wonderful. Now, the second episode of The Wolf Among Us -- "Smoke and Mirrors" -- introduces some of those characters that we have seen in the comics, but in a way that people new to the universe can easily get a sense of their personality and traits.

    Episode 2 of The Wolf Among Us dives deeper into a simple muder mystery that started out the series. After the harrowing tragic cliffhanger at the end of the first episode, any Fables fan would know that there would be some sort of cop-out coming up that counteracts that, but TellTale did the opposite. They made the cliffhanger and it's resolution integral to the mystery. The clues just stack up and the drama increases a tenfold. The episode also starts out with a very recognizable Fables location from the first trade and also introduces Bluebeard (voiced by The Walking Dead's Dave Fennoy) and is in exact form from the comics. Not only that, but players new to this universe really get a sense of how Bigby and Bluebeard interrogate people. Speaking of the interrogation scene, it's completely fueled by the player's choices. We can be good cop, or bad cop and get some good answers out of the suspect that will definitely help us out later.


    Smoke & Mirrors truly feels like a detective mystery, and that's what sets it apart from The Walking Dead. It's gameplay is perfect for the type of story it's telling and truly gives the player a sense of importance. In The Wolf Among Us, the noir setting is only increased with the deeper, darker side of the the exiled creatures in full-force. This game truly parallels the magnificient first volume of Fables, set a couple decades later and also offers some great easter eggs and insight to fans of the series while continually building around these characters and this world. Once the clues stack up and Bigby finds the truth behind the murder mystery, it's an incredible payoff for the player.

    That's really all there is to say about the second episode without diving into spoiler territory, honestly. That's the cold truth about reviewing TellTale games. They barely improve gameplay with each episode and you're left to analyze a short, but excellent short story whilst I try to avoid spoilers for my readers. Regardless, Smoke and Mirrors is a must-buy, returning to familiar locations and themes in the first episode as well as introducing plenty of new characters that will hopefully appear again. Telltale's voice cast is once again phenomenal, so why aren't you playing The Wolf Among Us?


    The Wolf Among Us Episode 2 Gets Release Date

    After multiple months of delays and silence, TellTale Games' president has finally announced that the second episode of their hit new video game -- The Wolf Among Us -- will be out in the first week of February across almost all platforms. The news comes straight from the TellTale Games website which claims that some unpredicted problems have caused TellTale to delay the release of this episode. We have no idea how true that may be since they're not giving out specifics, but the company was able to launch the first episode of second season of The Walking Dead last month, and have two new games -- Tales From The Borderlands and Game of Thrones -- lined up for 2014 releases as well. One has to wonder if the studio may be stretching themselves too thin...

    In my opinion, it'd be great if TellTale did a great rotary schedule of giving us an episode-per-month, no matter the game. Regardless, check back to ThinkMcFlyThink in early February for a review of the episode.


    Naughty Dog Teases UNCHARTED; The Last of Us 2 for PlayStation 4

    After a "Thank You" Event for fans of Naughty Dog's colorful resume where the community voted on the Top 10 Questions asked by fans all around the world on Facebook, the developer of such break-out hits for Sony Computer Entertainment like Uncharted, The Last of Us, Jak & Daxter, and Crash Bandicoot answered the fans questions and even dropped some hints for the future of 2013's critically acclaimed PlayStation 3 exclusive, The Last of Us as well as UNCHARTED which was announced on the PlayStation 4's launch-day, November 15.

    After the success of TLoU, has there been any talk of making a sequel as we move into the next console generation? What factors would contribute to whether that happens or not?

    “The success of The Last of Us was definitely welcome and we’re very grateful for it. However, as far as future projects go, everything is still TBD. The Last of Us team is hard at work on The Last of Us: Left Behind, which is our first ever single player DLC, right now. As for what happens after the next TLOU DLC drops, we recently teased UNCHARTED for the PS4 and have multiplayer TLOU DLC coming. We’re working on revamping our Naughty Dog engine to be running smoothly on the PS4. Future projects will take shape once that’s ready to go.”

    And on the subject of UNCHARTED, the follow-up to 2011's Drakes Deception

    Can you give us any indication of when we will be getting some more details on the upcoming Uncharted game you guys are working on for the PS4? Or are there any little morsels of information you could give us here? Please don’t just say ‘Soon(tm)’!

    “It’s got a guy with a really cool voice in it. He’s in the teaser. A lot of people missed it but that’s Todd Stashwick ( ). Go follow him ( ). Also, read the map. “

    The Sixth Axis has a really well-though analysis of the map we see in the trailer, possibly alluding to a prequel set a long, long, time ago.

    Also for fans of The Last of Us, Naughty Dog might have dropped a hint to some potential future story-DLC, or maybe even a prequel game:

    What is Joel and Tommy’s background story like before the outbreak and during the 20 years leading up to the events in The Last Of Us? Why didn’t you put more dialogue about it in the game?

    “There’s not more dialogue about it in the game because it’s something we haven’t fully fleshed out yet. You can gather bits and pieces of their personal history, such as what Joel does for a living, by listening to the dialogue closely. Maybe someday we’ll fill in those back stories a little bit more.”

    You can read my review of Naughty Dog's The Last of Us, here.


    Tomb Raider: Definitive Edition Will NOT Be Heading to PC; Full FAQ

    Speaking in a FAQ published on their official website, Eidos and Square Enix adressed today a full run-down of this month's next-gen re-release of last year's Tomb Raider reboot (that sentance hurt my head to type), titled Tomb Raider: Definitive Editon  for the PlayStation 4 and Xbox One stating that "At the time, a PC update is not planned".

    Other highlights from the FAQ included a full-list of what to expect in this next-gen title that was previously announced at the Spike Video Game Awards just last month:

    New game content:

    The core action and story of Tomb Raider remain intact, but we’ve added all post-launch DLC, as well as a few bonus offerings that let you dive deeper into Tomb Raider’s development. Here’s what you can expect:
    · The fully rebuilt game for next-generation consoles
    · The Tomb of the Lost Adventurer
    · Eight DLC multiplayer maps
    · Six DLC multiplayer weapons
    · Four DLC multiplayer characters
    · Six alternate outfits for Lara
    · Dark Horse digital comic book “Tomb Raider: The Beginning”
    · Brady Games digital art book “Tomb Raider: The Art of Survival”
    · “The Final Hours of Tomb Raider” documentary series

    Bug Fixes:

    Yes. All of the title updates rolled into the Xbox 360 and PlayStation 3 editions of Tomb Raider have been included in Tomb Raider: Definitive Edition.

    And as to what truly makes this game "next-gen":

    Yes, we think the graphical improvements are pretty great. The team didn’t just up-rez the game. They pulled it apart and rebuilt it with new technology, finally allowing us to reach the vision for Tomb Raider that we always wanted.

    You can see the sweat, mud, and blood on Lara. Her eyes are much more expressive and her hair realistic. We also improved gear movement in Definitive Edition – her axe will sway and necklace will react to movement as Lara traverses the island. The Endurance crew has been spruced up, too.

    As for the island, we’ve added weather and lighting effects, extra vegetation, improved physics, reactive water surfaces, and more. Yamatai is now alive with motion. When Lara stops, the world keeps moving. We didn’t just improve the rain; we reworked it until it felt torrential – like another enemy out to get Lara.

    If you want to get geeky, our gameplay is now in full 1080p, we have subsurface scattering on our characters, real-time particle lighting, Tress FX support for Lara’s hair, upgraded reactive water, full world simulation, and more. We’ve also completely rebuilt Lara’s head and face model from the ground up with a denser topology giving improvements on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well.

    As for other next-gen additions, The Xbox One allows you to use Kinect to change weapons, attachments, and navigate the menu with your voice. You can also rotate and inspect relics with hand gestures, and find new viewpoints by leaning into the world. The PlayStation 4’s Dualshock 4 controller lights up red and orange when using the torch, and quick flashes when Lara is shooting. The PlayStation 4 version also allows you to stream Tomb Raider to the PlayStation Vita.

    Tomb Raider: Definitive Edition released Jan 28.

    For more, read my review of the game here.